Letters of Marque
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06Sep 11:18 GMT
6. Reference
The Player Guide
1.
Getting Started
1.1
What is Letters of Marque?
1.2
Installation
1.3
Account, Server & Nation
2.
Interface & Controls
2.1
Keyboard & Controls
2.2
Open-World UI
2.3
Port UI
2.4
Battle HUD
3.
Sailing & Navigation
3.1
Wind & Points of Sail
3.2
Manual Sailing
3.3
The Open World
4.
Combat
4.1
Gunnery & Aiming
4.2
Ammo & Damage Model
4.3
Repairs
5.
Ships
5.1
Rates & Classes
5.2
Reading a Ship's Stats
5.3
Refits & Equipment
5.4
Hull Materials
6.
Reference
6.1
Dev History
6.2
The Economy: Design Vision
6.3
Glossary & Acronyms
6.4
Useful Links
6.5
Patch History
6.6
Sources & Credits
6.7
How This Guide Is Made
In this chapter
6.1
Dev History
James Berrow's background and a concise history of Letters of Marque development, from the first public combat tests through the Steam playtest, networked water, and NPC work.
6.2
The Economy: Design Vision
What Letters of Marque's economy is trying to be: player-driven markets with order matching and taxes, ships assembled from crafted components and chosen materials, AI trade convoys instead of manual…
6.3
Glossary & Acronyms
Terms used by Letters of Marque's interface and by this guide, from Equipment Class and thickness to staysails, raking, and rates.
6.4
Useful Links
Official Letters of Marque links for playtest access, developer posts, the development board, and the community Discord, with a note on which outside resources not to trust.
6.5
Patch History
Where Letters of Marque announces build changes, what the Discord patch notes do and do not cover, and how to work out what changed since you last played.
6.6
Sources & Credits
The official Letters of Marque developer posts, development board, community Discord, and the game client itself, with direct links and an explanation of how claims are verified before publication.
6.7
How This Guide Is Made
Who writes this Guide, which sources it is built from, how claims are checked before publication, and how to tell us when a page is wrong.