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6.5 Patch History

First-pass draft — not yet reviewed. The content below is written but still awaiting review, and Letters of Marque is an actively changing playtest. Check anything important against your own game.

There is no patch-notes list on this page, and that is not an omission waiting to be filled. Letters of Marque does not publish a numbered changelog, so an honest patch-history page has to explain where change information actually lives rather than invent a version table.

6.5.1 No published changelog

The game is distributed as a Steam playtest under active solo development. Builds go out when work is ready, and Steam applies them quietly in the background. There is no changelog on a store page, and no news feed of the kind a released game usually carries.

There is, however, a patch-notes channel on the official Discord, and it is the closest thing to a changelog the project has. Entries are versioned — v0.5.13, for instance, is the build that added repairs — and short, sometimes listing the balance figures a change shipped with. They are not exhaustive: not every build is announced, and a note describes what the developer chose to mention rather than everything that moved.

So a change can still reach your installation with no document describing it. If something behaves differently from the way a page here describes, a build update is the most likely explanation rather than an error in the original observation — though both are possible, and both are worth reporting.

6.5.2 Where changes are actually announced

Five places carry change information, each with different reliability:

Sources of change information, and what each one proves
WhereWhat it tells youLimitation
Developer devlogsWhat was worked on, in the developer’s own account, often with the reasoningMixes released work with plans; not tied to a build
Development boardTasks moving to completed, and current prioritiesA completed task does not say which build contains it
Discord patch notesThat a specific version shipped a specific change, with the date and sometimes the balance figuresNot every build is announced, and notes are brief rather than complete
Community DiscordThe fastest notice that something changed or brokeInformal; player reports may be mistaken or specific to one machine
Your Steam clientThat an update was downloaded, and whenSays nothing about what the update contained

Used together these are workable. The Discord tells you something moved, the devlogs and board tell you roughly what, and the game itself tells you the truth. Links are on Useful Links.

6.5.3 Working out what changed since you last played

A practical routine when returning after a break:

  1. Let Steam finish updating before drawing any conclusion. A good deal of apparent breakage is simply an old build.
  2. Read the newest devlog, then skim back to roughly when you stopped playing.
  3. Check the development board’s completed work over the same period.
  4. Open your controls menu. Bindings are the change most likely to catch you out, and the menu is authoritative.
  5. Dock and read your ship’s stat sheet before sailing anywhere valuable. Balance changes show up here first.
  6. Test in something you can afford to lose. Turning, stopping, and gunnery are all worth re-learning after a long gap.

6.5.4 What this Guide records instead

In place of patch numbers, every page carries the date its claims were last verified, and pages written by observing the game name the day the build was examined. That provides the one thing a version number would have given you: a way to judge whether a statement is likely still true.

The most recent Guide-wide observation of the client was 28 July 2026. Pages describing the interface, default controls, ship stat fields, market structure, and sign-up were checked against the build available that day. Anything about them that no longer matches your game changed after it.

For the longer story of how the game reached its present state — a different question from what changed last week — see Dev History.

Last verified 2026-08-30 by AI.